0x72 Binary Optionen - devisenhandellaupheimt.blogspot.com

crash help

dcs has been cashing for months, used to never crash before :/

=== Log opened UTC 2020-10-11 14:18:20
2020-10-11 14:18:20.217 INFO DCS: Command line: D:\SteamLibrary\steamapps\common\DCSWorld\bin\DCS.exe
2020-10-11 14:18:20.217 INFO DCS: DCS/2.5.6.55960 (x86_64; Windows NT 10.0.18363)
2020-10-11 14:18:20.217 INFO DCS: DCS revision: 175957
2020-10-11 14:18:20.217 INFO DCS: Renderer revision: 20900
2020-10-11 14:18:20.217 INFO DCS: Terrain revision: 20771
2020-10-11 14:18:20.217 INFO DCS: CPU cores: 6, threads: 12, System RAM: 16333 MB, Pagefile: 9728 MB
2020-10-11 14:18:20.574 INFO EDCORE: (dDispatcher)enterToState_:0
2020-10-11 14:18:21.012 INFO Dispatcher: 2020/10/11 10:18 V1803061700
2020-10-11 14:18:21.081 INFO INPUT: Device [Keyboard] created deviceId = -1
2020-10-11 14:18:21.102 INFO INPUT: Device [Joystick - HOTAS Warthog {9BEE9130-944C-11ea-8002-444553540000}] created deviceId = -1
2020-10-11 14:18:21.102 INFO INPUT: Joystick created[Joystick - HOTAS Warthog {9BEE9130-944C-11ea-8002-444553540000}], ForceFeedBack: no
2020-10-11 14:18:21.151 INFO INPUT: Device [Throttle - HOTAS Warthog {7F0A2CA0-944C-11ea-8001-444553540000}] created deviceId = -1
2020-10-11 14:18:21.151 INFO INPUT: Joystick created[Throttle - HOTAS Warthog {7F0A2CA0-944C-11ea-8001-444553540000}], ForceFeedBack: no
2020-10-11 14:18:21.151 INFO INPUT: Device [Mouse] created deviceId = -1
2020-10-11 14:18:21.229 INFO SOUND: Using driver: wasapi
2020-10-11 14:18:21.232 INFO SOUND: Found 4 available audio device(s):
2020-10-11 14:18:21.232 INFO SOUND: 0: ID: "{0.0.0.00000000}.{a3bc94c3-9243-4999-94ca-cf14d01bfd63}", Name: "VG248 (3- NVIDIA High Definition Audio)"
2020-10-11 14:18:21.232 INFO SOUND: 1: ID: "{0.0.0.00000000}.{b9b8fde4-1f79-4ade-bbaa-bf1f2d844bc0}", Name: "Headphones (Oculus Virtual Audio Device)"
2020-10-11 14:18:21.232 INFO SOUND: 2: ID: "{0.0.0.00000000}.{e7804ff2-fc95-4bbc-9ba2-0e82dab295c7}", Name: "VE228 (3- NVIDIA High Definition Audio)"
2020-10-11 14:18:21.232 INFO SOUND: 3: ID: "{0.0.0.00000000}.{eefc5f93-4c6c-44cd-98cc-74f502409cb3}", Name: "Speakers (2- Yeti Stereo Microphone)"
2020-10-11 14:18:25.940 INFO SOUND: Added sound path: Sounds
2020-10-11 14:18:26.057 INFO SOUNDER: Loaded 207 packed sounders.
2020-10-11 14:18:26.057 INFO Dispatcher: InitLow
2020-10-11 14:18:28.003 INFO NET: Got Steam auth data.
2020-10-11 14:18:28.267 INFO DCS: Successfully got Steam authorization data.
2020-10-11 14:18:28.267 INFO Dispatcher: Loading installed modules...
2020-10-11 14:18:41.794 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/AJS37/entry.lua
2020-10-11 14:18:41.987 INFO Scripting: PLUGINS START-------------------------------------------------
2020-10-11 14:18:42.289 INFO SOUND: Added sound path: ./CoreMods/tech/TechWeaponPack/Sounds
2020-10-11 14:18:42.306 INFO SOUNDER: Loaded 3 packed sounders.
2020-10-11 14:18:42.734 INFO SOUND: Added sound path: ./CoreMods/tech/USS John C Stennis/Sounds
2020-10-11 14:18:42.735 INFO SOUNDER: Loaded 1 packed sounders.
2020-10-11 14:18:42.762 INFO SOUND: Added sound path: ./CoreMods/tech/USS_Nimitz/Sounds
2020-10-11 14:18:42.776 INFO SOUNDER: Loaded 3 packed sounders.
2020-10-11 14:18:43.542 INFO SOUND: Added sound path: ./CoreMods/aircraft/AJS37/Sounds
2020-10-11 14:18:43.661 INFO SOUND: Added sound path: ./CoreMods/aircraft/AV8BNA/Sounds
2020-10-11 14:18:43.669 INFO SOUNDER: Loaded 1 sounders.
2020-10-11 14:18:43.672 WARNING EDCORE: Source ./CoreMods/aircraft/AV8BNA/Shapes is already mounted to the same mount /models/.
2020-10-11 14:18:43.783 INFO SOUND: Added sound path: ./CoreMods/aircraft/C-101/Sounds
2020-10-11 14:18:44.163 INFO SOUND: Added sound path: ./CoreMods/aircraft/ChinaAssetPack/Sounds
2020-10-11 14:18:44.210 INFO SOUNDER: Loaded 11 sounders.
2020-10-11 14:18:44.487 INFO SOUND: Added sound path: ./CoreMods/aircraft/Christen Eagle II/Sounds
2020-10-11 14:18:46.253 INFO SOUND: Added sound path: ./CoreMods/aircraft/F14/Sounds
2020-10-11 14:18:46.302 INFO SOUNDER: Loaded 1 sounders.
2020-10-11 14:18:46.982 INFO SOUND: Added sound path: ./CoreMods/aircraft/Hawk/Sounds
2020-10-11 14:18:47.256 INFO SOUND: Added sound path: ./CoreMods/aircraft/I-16/Sounds
2020-10-11 14:18:47.502 INFO SOUND: Added sound path: ./CoreMods/aircraft/M-2000C/Sounds
2020-10-11 14:18:47.832 INFO SOUND: Added sound path: ./CoreMods/aircraft/MiG-21bis/Sounds
2020-10-11 14:18:47.992 INFO SOUND: Added sound path: ./CoreMods/aircraft/SA342/Sounds
2020-10-11 14:18:48.183 INFO SOUND: Added sound path: ./Mods/aircraft/F-15C/Sounds
2020-10-11 14:18:48.318 INFO SOUND: Added sound path: ./Mods/aircraft/F-16C/Sounds
2020-10-11 14:18:48.527 INFO SOUND: Added sound path: ./Mods/aircraft/FA-18C/Sounds
2020-10-11 14:18:48.667 INFO SOUND: Added sound path: ./Mods/aircraft/TF-51D/Sounds
2020-10-11 14:18:48.717 INFO SOUND: Added sound path: ./Mods/terrains/PersianGulf/Sounds
2020-10-11 14:18:48.782 INFO Scripting: PLUGINS DONE--------------------------------------------------
2020-10-11 14:18:49.315 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/AV8BNA/bin/AV8B_AI.dll
2020-10-11 14:18:49.318 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/C-101/bin/C101Core.dll
2020-10-11 14:18:49.322 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/ChinaAssetPack/bin/CAP_AI.dll
2020-10-11 14:18:49.326 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/ChinaAssetPack/bin/JF-17_AI.dll
2020-10-11 14:18:49.329 INFO CE2_AI: Loading CE AI
2020-10-11 14:18:49.329 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/Christen Eagle II/bin/CE2_AI.dll
2020-10-11 14:18:49.333 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/F14/bin/F14-AI.dll
2020-10-11 14:18:49.337 INFO MiG21_AI: Loading CE AI
2020-10-11 14:18:49.337 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/MiG-21bis/bin/MiG21_AI.dll
2020-10-11 14:18:49.345 INFO SECURITYCONTROL: Loaded ./CoreMods/services/CaptoGlove/bin/edCaptoGlove.dll
2020-10-11 14:18:49.401 INFO SECURITYCONTROL: Loaded ./CoreMods/services/VoiceChat/bin/VoiceChat.dll
2020-10-11 14:18:49.802 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/jsAvionics/bin/jsAvionics.dll
2020-10-11 14:18:52.059 INFO DCS: options.graphics =
{
\['messagesFontScale'\] = 1; \['rainDroplets'\] = true; \['LensEffects'\] = 0; \['heatBlr'\] = 1; \['anisotropy'\] = 3; \['water'\] = 2; \['motionBlur'\] = 0; \['outputGamma'\] = 2.2; \['treesVisibility'\] = 10000; \['aspect'\] = 1.7777777777778; \['lights'\] = 2; \['shadows'\] = 4; \['MSAA'\] = 1; \['SSAA'\] = 0; \['civTraffic'\] = 'high'; \['clutterMaxDistance'\] = 1000; \['cockpitGI'\] = 1; \['terrainTextures'\] = 'max'; \['multiMonitorSetup'\] = '1camera'; \['shadowTree'\] = false; \['chimneySmokeDensity'\] = 5; \['fullScreen'\] = true; \['DOF'\] = 0; \['clouds'\] = 1; \['forestDistanceFactor'\] = 1; \['flatTerrainShadows'\] = 0; \['width'\] = 1920; \['visibRange'\] = 'High'; \['SSLR'\] = 1; \['effects'\] = 3; \['SSAO'\] = 0; \['useDeferredShading'\] = 1; \['sync'\] = true; \['textures'\] = 2; \['scaleGui'\] = true; \['preloadRadius'\] = 60000; \['height'\] = 1080; \['terrainMapMFD'\] = { \['distance'\] = { \['mapLodDistance3'\] = 200000; \['mapLodDistance2'\] = 100000; \['mapLodDistance0'\] = 25000; \['mapLodDistance1'\] = 50000; }; }; 
};
2020-10-11 14:18:56.924 INFO GRAPHICSVISTA: renderer: 'dx11backend.dll'
2020-10-11 14:18:59.187 INFO DX11BACKEND: DX11Renderer initialization (w:1920 h:1080 fullscrn:1 vsync:0 adapter:0 monitor:1 shaderErrors:1)
2020-10-11 14:18:59.535 INFO DX11BACKEND: Driver Concurrent Creates - 1
2020-10-11 14:18:59.535 INFO DX11BACKEND: Driver Command Lists - 1
2020-10-11 14:18:59.654 INFO DX11BACKEND: NVIDIA API init OK
2020-10-11 14:18:59.660 INFO DX11BACKEND: NVIDIA Display Driver Version 45206.r452_02
2020-10-11 14:18:59.660 INFO DX11BACKEND: GPU count:1
2020-10-11 14:18:59.835 INFO DX11BACKEND: commonPool: 68-128, cbPool: 4-14, samplerPool: 5-16
2020-10-11 14:19:00.202 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazashaders/fxo/fxo.zip
2020-10-11 14:19:05.330 ERROR EDCORE: Can't open file 'bazashaders/posteffects/slot.fx.' from fs
2020-10-11 14:19:05.330 WARNING DX11BACKEND: Shader posteffects/slot.fx:DIRECTX11=true;USE_DCS_DEFERRED=1; is outdated as file bazashaders/posteffects/slot.fx is modified.
2020-10-11 14:19:13.699 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 1118/1119.
2020-10-11 14:19:13.753 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\ApBoy\Saved Games\DCS\fxo
2020-10-11 14:19:14.086 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 62/62.
2020-10-11 14:19:14.509 INFO VISUALIZER: SceneManager initialization
2020-10-11 14:19:15.669 INFO VISUALIZER: cascade shadows init (preset:'default' quality:4 layers:4 size:4096)
2020-10-11 14:19:16.500 INFO SOUND: Opening default audio device.
2020-10-11 14:19:16.508 INFO SOUND: Driver reports 2 channels with mask 0x3
2020-10-11 14:19:16.508 INFO SOUND: Using 2 channels at 48000 Hz
2020-10-11 14:19:16.508 INFO SOUND: Channel layout: Headphones/Stereo
2020-10-11 14:19:16.859 INFO DCS: gDescription: "NVIDIA GeForce RTX 2070" gVendorId: 4318 gDeviceId: 7943 gMemory: 8031 MB
2020-10-11 14:19:16.983 ERROR EDOBJECTS: Destruction shape not found AVIASHTAB_CRASH
2020-10-11 14:19:16.985 ERROR EDOBJECTS: Object HB_F14_EXT_PHX_ALU with id=320 already declared in table MissileTable
2020-10-11 14:19:21.202 INFO EDCORE: (dDispatcher)enterToState_:1
2020-10-11 14:19:32.406 INFO UIBASERENDERER: Cannot load font [D:\SteamLibrary\steamapps\common\DCSWorld\dxgui\skins\fonts\]!
2020-10-11 14:19:38.362 INFO Dispatcher: //=== END OF INIT ======================================//
2020-10-11 14:19:38.362 INFO EDCORE: (dDispatcher)enterToState_:2
2020-10-11 14:19:38.463 INFO EDCORE: (dDispatcher)enterToState_:3
2020-10-11 14:19:38.463 INFO Lua: Lua CPU usage: metric: average game loading: 47.8552 %
2020-10-11 14:19:38.474 INFO DCS: Screen: MainMenu
2020-10-11 14:19:42.706 INFO NET: Login success.
2020-10-11 14:20:12.735 INFO SOUND: Using SSSE3 for peak calc.
2020-10-11 14:20:12.957 INFO DCS: Screen: Mission
2020-10-11 14:21:21.851 INFO DCS: Screen: MainMenu
2020-10-11 14:21:28.161 INFO DCS: Screen: FastMission
2020-10-11 14:21:37.690 INFO DCS: Screen: FastMissionAdvanced
2020-10-11 14:22:10.929 INFO DCS: Screen: MainMenu
2020-10-11 14:22:10.933 INFO DCS: Screen: FastMission
2020-10-11 14:22:29.263 INFO LUA-TERRAIN: Init('./Mods/terrains/Caucasus\terrain.cfg.lua')
2020-10-11 14:22:29.277 INFO TERRAIN: lSystem::load(./Mods/terrains/Caucasus\terrain.cfg.lua)
2020-10-11 14:22:29.277 INFO TERRAIN: lSystem::CleanScenes()
2020-10-11 14:22:29.277 INFO TERRAIN: lSystem::exit()
2020-10-11 14:22:29.277 INFO VISUALIZER: TerrainRenderer::release
2020-10-11 14:22:29.277 INFO TERRAIN: lSystem::CleanScenes()
2020-10-11 14:22:29.277 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 13
2020-10-11 14:22:30.151 INFO EDTERRAIN4: TERRAIN_REVISION = 3634
2020-10-11 14:22:30.152 INFO EDTERRAIN4: Open terrain cfg "./Mods/terrains/Caucasus\terrain.cfg.lua"
2020-10-11 14:22:30.152 INFO EDTERRAIN4: Build date:
2020-10-11 14:22:30.152 INFO EDTERRAIN4: Texture quality: "max"
2020-10-11 14:22:31.277 INFO EDCORE: 1.072 s terrain references
2020-10-11 14:22:31.280 INFO EDCORE: 0.000 s terrain models
2020-10-11 14:22:31.284 INFO EDCORE: 0.000 s terrain assets
2020-10-11 14:22:31.519 INFO EDCORE: 0.232 s terrain assets2
2020-10-11 14:22:31.789 INFO EDCORE: 0.266 s terrain landfile
2020-10-11 14:22:31.807 INFO EDCORE: 0.014 s terrain surfaceTile
2020-10-11 14:22:31.812 INFO EDTERRAIN4: switchTextures (season=1, minTexture=false)
2020-10-11 14:22:33.298 INFO EDCORE: 1.487 s terrain vfstextures
2020-10-11 14:22:33.420 INFO EDCORE: 0.118 s terrain scene
2020-10-11 14:22:33.423 INFO EDCORE: 0.000 s terrain roaddetails
2020-10-11 14:22:33.427 INFO EDCORE: 0.000 s terrain forest
2020-10-11 14:22:40.255 INFO EDCORE: 6.824 s terrain routes
2020-10-11 14:22:40.260 INFO EDCORE: 0.000 s terrain surfacedetails
2020-10-11 14:22:40.263 INFO EDCORE: 0.000 s terrain blocks
2020-10-11 14:22:40.297 INFO EDCORE: 0.000 s terrain references
2020-10-11 14:22:40.588 INFO EDCORE: 0.322 s terrain superficials
2020-10-11 14:22:40.628 INFO EDCORE: 0.035 s terrain lma
2020-10-11 14:22:40.632 INFO EDCORE: 0.000 s terrain vectordatasettings
2020-10-11 14:22:42.496 INFO EDCORE: 1.860 s terrain navgraph
2020-10-11 14:22:42.544 INFO EDCORE: 0.043 s terrain vti
2020-10-11 14:22:43.670 INFO EDTERRAIN4: terrain time: 13.517271 s
2020-10-11 14:22:43.896 INFO TERRAIN: lSystem::InitScenes()
2020-10-11 14:22:43.896 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=22, month=6)
2020-10-11 14:22:43.896 INFO EDTERRAIN4: switchTextures (season=1, minTexture=false)
2020-10-11 14:22:43.896 INFO DX11BACKEND: Reloading textures ...
2020-10-11 14:22:43.903 INFO LUA-TERRAIN: Init done
2020-10-11 14:22:44.032 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() START
2020-10-11 14:22:44.045 INFO EDTERRAINGRAPHICS41: loading terrain options: Config/terrain/terrainoptions41.lua
2020-10-11 14:22:44.059 INFO EDTERRAINGRAPHICS41: loading terrain shading options: ./Mods/terrains/Caucasus/shadingOptions/Caucasus.lua
2020-10-11 14:22:44.100 INFO METASHADER: MetaShaderCache2: [108] from ./Mods/terrains/Caucasus/misc/metacache/dcs.lua
2020-10-11 14:22:47.790 INFO METASHADER: loaded [108/108]
2020-10-11 14:22:47.890 WARNING EDTERRAINGRAPHICS41: failed to open "surfaceDetailsHints" section in terrain config
2020-10-11 14:22:47.995 INFO EDTERRAINGRAPHICS41: 0.000010s Loaded reference file "caucasus" buffers: 0
2020-10-11 14:22:47.995 INFO EDCORE: 0.000 s landscape4::lReferenceFile
2020-10-11 14:22:48.073 INFO EDTERRAINGRAPHICS41: 0.073605s Loaded reference file "airfieldslights" buffers: 7
2020-10-11 14:22:48.073 INFO EDCORE: 0.074 s landscape4::lReferenceFile
2020-10-11 14:22:48.655 INFO EDTERRAINGRAPHICS41: 0.578093s Loaded reference file "blockbuildings" buffers: 7
2020-10-11 14:22:48.655 INFO EDCORE: 0.578 s landscape4::lReferenceFile
2020-10-11 14:22:49.225 INFO EDTERRAINGRAPHICS41: 0.565400s Loaded reference file "blocktrees" buffers: 0
2020-10-11 14:22:49.225 INFO EDCORE: 0.565 s landscape4::lReferenceFile
2020-10-11 14:22:49.623 INFO EDTERRAINGRAPHICS41: 0.393164s Loaded reference file "caucasusafbbuildings_new" buffers: 27
2020-10-11 14:22:49.623 INFO EDCORE: 0.393 s landscape4::lReferenceFile
2020-10-11 14:22:49.639 INFO EDTERRAINGRAPHICS41: 0.012748s Loaded reference file "caucasusbridges" buffers: 11
2020-10-11 14:22:49.639 INFO EDCORE: 0.013 s landscape4::lReferenceFile
2020-10-11 14:22:49.697 INFO EDTERRAINGRAPHICS41: 0.053496s Loaded reference file "caucasusobjects" buffers: 0
2020-10-11 14:22:49.697 INFO EDCORE: 0.054 s landscape4::lReferenceFile
2020-10-11 14:22:49.711 INFO EDTERRAINGRAPHICS41: 0.008986s Loaded reference file "communication" buffers: 7
2020-10-11 14:22:49.711 INFO EDCORE: 0.009 s landscape4::lReferenceFile
2020-10-11 14:22:49.716 INFO EDTERRAINGRAPHICS41: 0.000351s Loaded reference file "crashmodels" buffers: 1
2020-10-11 14:22:49.716 INFO EDCORE: 0.000 s landscape4::lReferenceFile
2020-10-11 14:22:49.807 INFO EDTERRAINGRAPHICS41: 0.085697s Loaded reference file "crashmodelsfromedm" buffers: 22
2020-10-11 14:22:49.807 INFO EDCORE: 0.086 s landscape4::lReferenceFile
2020-10-11 14:22:49.837 INFO EDTERRAINGRAPHICS41: 0.025959s Loaded reference file "housedetails" buffers: 9
2020-10-11 14:22:49.837 INFO EDCORE: 0.026 s landscape4::lReferenceFile
2020-10-11 14:22:49.844 INFO EDTERRAINGRAPHICS41: 0.003396s Loaded reference file "industrial" buffers: 7
2020-10-11 14:22:49.844 INFO EDCORE: 0.003 s landscape4::lReferenceFile
2020-10-11 14:22:49.875 INFO EDTERRAINGRAPHICS41: 0.026320s Loaded reference file "misc" buffers: 3
2020-10-11 14:22:49.875 INFO EDCORE: 0.026 s landscape4::lReferenceFile
2020-10-11 14:22:49.886 INFO EDTERRAINGRAPHICS41: 0.006227s Loaded reference file "oilplatforms" buffers: 7
2020-10-11 14:22:49.886 INFO EDCORE: 0.006 s landscape4::lReferenceFile
2020-10-11 14:22:49.896 INFO EDTERRAINGRAPHICS41: 0.006233s Loaded reference file "tuapserefinery" buffers: 6
2020-10-11 14:22:49.896 INFO EDCORE: 0.006 s landscape4::lReferenceFile
2020-10-11 14:22:49.905 INFO EDTERRAINGRAPHICS41: 0.004649s Loaded reference file "vehicles" buffers: 9
2020-10-11 14:22:49.905 INFO EDCORE: 0.005 s landscape4::lReferenceFile
2020-10-11 14:22:49.914 INFO EDTERRAINGRAPHICS41: 0.004507s Loaded reference file "vessels" buffers: 7
2020-10-11 14:22:49.914 INFO EDCORE: 0.005 s landscape4::lReferenceFile
2020-10-11 14:22:49.926 INFO EDTERRAINGRAPHICS41: 0.008617s Loaded reference file "walls" buffers: 2
2020-10-11 14:22:49.926 INFO EDCORE: 0.009 s landscape4::lReferenceFile
2020-10-11 14:22:49.942 INFO EDTERRAINGRAPHICS41: 0.010335s Loaded reference file "americanbeech" buffers: 0
2020-10-11 14:22:49.942 INFO EDCORE: 0.010 s landscape4::lReferenceFile
2020-10-11 14:22:49.947 INFO EDTERRAINGRAPHICS41: 0.001066s Loaded reference file "caucasus_fir" buffers: 0
2020-10-11 14:22:49.947 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.952 INFO EDTERRAINGRAPHICS41: 0.000813s Loaded reference file "cypress_oak" buffers: 0
2020-10-11 14:22:49.952 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.957 INFO EDTERRAINGRAPHICS41: 0.000834s Loaded reference file "european_beech" buffers: 0
2020-10-11 14:22:49.957 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.961 INFO EDTERRAINGRAPHICS41: 0.000630s Loaded reference file "green_ash" buffers: 0
2020-10-11 14:22:49.961 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.966 INFO EDTERRAINGRAPHICS41: 0.000919s Loaded reference file "honey_mesquite" buffers: 0
2020-10-11 14:22:49.966 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.972 INFO EDTERRAINGRAPHICS41: 0.001254s Loaded reference file "italiancypress" buffers: 0
2020-10-11 14:22:49.972 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.979 INFO EDTERRAINGRAPHICS41: 0.001002s Loaded reference file "lombardypoplar" buffers: 0
2020-10-11 14:22:49.979 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.984 INFO EDTERRAINGRAPHICS41: 0.001451s Loaded reference file "mountain_maple" buffers: 0
2020-10-11 14:22:49.984 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.991 INFO EDTERRAINGRAPHICS41: 0.001008s Loaded reference file "norwayspruce" buffers: 0
2020-10-11 14:22:49.991 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.998 INFO EDTERRAINGRAPHICS41: 0.000759s Loaded reference file "shrub" buffers: 0
2020-10-11 14:22:49.998 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.998 INFO EDTERRAINGRAPHICS41: InstanceManager2 is completing initialization...
2020-10-11 14:22:50.002 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectDeclBuffer()
2020-10-11 14:22:50.002 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectLodDeclBuffer()
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: InstanceManager2 complete initialization:
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: objects: 666
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: subObjects: 493
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: objectLods: 2911
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: objectLodRenderItems: 330
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: MAX_LODS_IN_OBJECT: 10
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: MAX_SUBOBJECTS_IN_OBJECT: 74
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: GEOMETRY BUFFERS: 132
2020-10-11 14:22:50.016 INFO EDCORE: 0.000 s landscape5::OceanFile
2020-10-11 14:22:51.136 INFO EDCORE: 1.115 s landscape5::GrassFile
2020-10-11 14:22:51.141 INFO EDCORE: 0.000 s landscape5::lModels5File
2020-10-11 14:22:51.401 WARNING LOG: 16 duplicate message(s) skipped.
2020-10-11 14:22:51.401 INFO EDTERRAINGRAPHICS41: remapper.deformers is not empty
2020-10-11 14:22:51.751 INFO EDTERRAINGRAPHICS41: materialParams[29084]*1536
2020-10-11 14:22:51.754 INFO EDCORE: 0.507 s landscape5::Surface5File
2020-10-11 14:22:51.784 INFO EDTERRAINGRAPHICS41: materialParams[810]*1536
2020-10-11 14:22:51.784 INFO EDCORE: 0.026 s landscape5::SurfaceTile
2020-10-11 14:22:51.790 INFO EDCORE: 0.001 s landscape5::Scene5File
2020-10-11 14:22:51.829 INFO EDCORE: 0.036 s landscape4::lRoutesFile
2020-10-11 14:22:51.867 INFO EDCORE: 0.034 s landscape4::lSurfaceDetails2File
2020-10-11 14:22:51.884 INFO EDTERRAINGRAPHICS41: materialParams[1]*1536
2020-10-11 14:22:51.884 INFO EDCORE: 0.013 s landscape4::lSuperficialFile
2020-10-11 14:22:51.908 INFO EDCORE: 0.020 s landscape4::lGeoNamesFile
2020-10-11 14:22:51.913 INFO EDCORE: 0.000 s landscape5::sup5File
2020-10-11 14:22:51.921 WARNING LOG: 1 duplicate message(s) skipped.
2020-10-11 14:22:51.921 INFO EDCORE: 0.000 s landscape5::navGraph5File
2020-10-11 14:22:51.921 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() END 7.889645 s
2020-10-11 14:22:51.989 ERROR_ONCE DX11BACKEND: render target 'mainDepthBuffer_copy' not found
2020-10-11 14:22:51.989 ERROR_ONCE DX11BACKEND: render target 'DummyShadowMap' not found
2020-10-11 14:23:26.265 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\cn\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.266 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\cs\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.266 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\de\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.267 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\es\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.268 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\fr\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.309 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\jp\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.345 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\pl\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.346 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\ru\LC_MESSAGES\dcs.mo
2020-10-11 14:23:41.607 INFO Dispatcher: loadMission C:\Users\ApBoy\AppData\Local\Temp\DCS\tempMission.miz
2020-10-11 14:23:41.607 INFO WORLDGENERAL: loading mission from: "C:\Users\ApBoy\AppData\Local\Temp\DCS\tempMission.miz"
2020-10-11 14:23:41.695 INFO EDCORE: (dDispatcher)enterToState_:4
2020-10-11 14:23:41.695 INFO Dispatcher: Terrain theatre Caucasus
2020-10-11 14:23:41.734 INFO Dispatcher: Start
2020-10-11 14:23:41.912 INFO Dispatcher: Terrain theatre Caucasus
2020-10-11 14:23:41.914 INFO TERRAIN: lSystem::load(./Mods/terrains/Caucasus\terrain.cfg.lua)
2020-10-11 14:23:41.914 INFO TERRAIN: lSystem::CleanScenes()
2020-10-11 14:23:41.914 INFO TERRAIN: lSystem::InitScenes()
2020-10-11 14:23:41.914 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=18, month=11)
2020-10-11 14:23:41.914 INFO EDTERRAIN4: switch to season = autumn
2020-10-11 14:23:41.914 INFO EDTERRAIN4: switchTextures (season=2, minTexture=false)
2020-10-11 14:23:42.526 INFO DX11BACKEND: Reloading textures ...
2020-10-11 14:23:47.486 WARNING GRAPHICSCORE: already registered Renderer callback
2020-10-11 14:23:47.492 INFO VISUALIZER: StartSimulation
2020-10-11 14:23:47.993 INFO VISUALIZER: cascade shadows init (preset:'default' quality:4 layers:4 size:4096)
2020-10-11 14:23:48.869 ERROR_ONCE DX11BACKEND: texture 'lightning.dds' not found. Asked from 'EFFECTS2'
2020-10-11 14:23:50.385 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationAlphas' not found. Asked from 'EFFECTS2'
2020-10-11 14:23:50.385 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationNormals' not found. Asked from 'EFFECTS2'
2020-10-11 14:23:51.331 INFO Dispatcher: initial random seed = 6230979
2020-10-11 14:23:51.331 INFO Dispatcher: apply random seed = 6230979
2020-10-11 14:23:53.818 INFO WORLDGENERAL: loaded from mission Scripts/World/GPS_GNSS.lua
2020-10-11 14:23:55.957 INFO WORLDGENERAL: loaded from mission Config/View/SnapViewsDefault.lua
2020-10-11 14:23:55.965 INFO WORLDGENERAL: loaded from mission Config/View/View.lua
2020-10-11 14:23:55.975 INFO WORLDGENERAL: loaded from mission Config/View/Server.lua
2020-10-11 14:23:56.577 INFO Config: netview started
2020-10-11 14:23:57.705 INFO VISUALIZER: CameraIndependedPreload()
2020-10-11 14:23:57.705 INFO VISUALIZER: CameraIndependedPreload() finished
2020-10-11 14:23:57.705 INFO DCS: use_xRay: no
2020-10-11 14:24:17.625 INFO DCS: MissionSpawn:initScript
2020-10-11 14:24:17.625 INFO DCS: MissionSpawn:spawnCoalition red
2020-10-11 14:24:17.625 INFO DCS: MissionSpawn:spawnPlanes 18
2020-10-11 14:24:19.322 INFO DCS: MissionSpawn:spawnVehicles 24
2020-10-11 14:24:20.877 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 1
2020-10-11 14:24:21.800 INFO DCS: MissionSpawn:spawnVehicles 27
2020-10-11 14:24:21.803 INFO DCS: MissionSpawn:spawnVehicles 37
2020-10-11 14:24:22.260 INFO DCS: MissionSpawn:spawnPlanes 38
2020-10-11 14:24:22.318 INFO DCS: MissionSpawn:spawnHelicopters 0
2020-10-11 14:24:23.478 INFO DCS: MissionSpawn:spawnVehicles 0
2020-10-11 14:24:23.864 INFO DCS: MissionSpawn:spawnVehicles 43
2020-10-11 14:24:24.491 INFO DCS: MissionSpawn:spawnVehicles 19
2020-10-11 14:24:24.975 INFO DCS: MissionSpawn:spawnVehicles 47
2020-10-11 14:24:25.054 INFO DCS: MissionSpawn:spawnCoalition blue
2020-10-11 14:24:25.054 INFO DCS: MissionSpawn:spawnVehicles 16
2020-10-11 14:24:25.768 INFO DCS: MissionSpawn:spawnVehicles 15
2020-10-11 14:24:26.161 INFO DCS: MissionSpawn:spawnPlanes 9
2020-10-11 14:24:27.207 INFO DCS: MissionSpawn:spawnPlanes 2
2020-10-11 14:24:27.259 INFO DCS: MissionSpawn:spawnHelicopters 2
2020-10-11 14:24:29.025 INFO DCS: MissionSpawn:spawnVehicles 2
2020-10-11 14:24:31.391 INFO DCS: MissionSpawn:spawnLocalPlayer 62,F-16C_50
2020-10-11 14:24:31.973 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/F-16C/bin/F16C.dll
2020-10-11 14:24:38.276 WARNING EDCORE: Source ./Mods/aircraft/F-16C/Cockpit/Scripts/../Shape is already mounted to the same mount /models/.
2020-10-11 14:24:38.757 INFO VISUALIZER: cockpit ILV loaded
2020-10-11 14:24:39.133 ERROR_ONCE DX11BACKEND: Can't load 'Fonts/font_general_RU.dds' in texture array ''.
2020-10-11 14:24:40.122 ERROR COCKPITBASE: devices_keeper::link_all: unable to find link target 'SMS' for device 'MAV_INTERFACE'
2020-10-11 14:24:41.652 ERROR COCKPITBASE: controller "SMS_AG_Harm_TER_TBL" missed in class cockpit::F16::ccMFD_F16
2020-10-11 14:24:44.257 WARNING LOG: 1 duplicate message(s) skipped.
2020-10-11 14:24:44.257 INFO COCKPITBASE: lua state still active DED, 26 (status undefined)
2020-10-11 14:24:44.257 INFO COCKPITBASE: lua state still active EHSI, 28 (status undefined)
2020-10-11 14:24:44.258 INFO COCKPITBASE: lua state still active UHF_RADIO, 36
2020-10-11 14:24:44.258 INFO COCKPITBASE: lua state still active VHF_RADIO, 38
2020-10-11 14:24:44.258 INFO COCKPITBASE: lua state still active INTERCOM, 39 (status undefined)
2020-10-11 14:24:44.259 INFO COCKPITBASE: lua state still active MACROS, 52 (status undefined)
2020-10-11 14:24:44.259 INFO COCKPITBASE: lua state still active TGP_INTERFACE, 58 (status undefined)
2020-10-11 14:24:44.666 ERROR SOUND: source_add(host:COCKPIT_MAIN, proto:Aircrafts/F-16/Cockpits/GearLockDown_In, alt_proto:Aircrafts//Cockpits/GearLockDown_In): can't find proto
2020-10-11 14:24:44.697 WARNING LOG: 1 duplicate message(s) skipped.
2020-10-11 14:24:44.697 INFO WORLDGENERAL: loaded from mission Scripts/World/birds.lua
2020-10-11 14:24:44.697 INFO DCS: dbox not found , skip
2020-10-11 14:24:46.709 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 0 0 squares
2020-10-11 14:24:46.709 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 1 0 squares
2020-10-11 14:24:46.709 INFO EDTERRAINGRAPHICS41: surface5 gc() 0.035400 ms
2020-10-11 14:24:46.813 INFO VISUALIZER: Preload() camera=15734.308756, 2023.594708, 233822.516476 radius=60000.000000
2020-10-11 14:24:46.813 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::forceLoading(): pos=(15734.3, 2023.59, 233823), radius=60000
2020-10-11 14:24:49.285 INFO EDCORE: try to write dump information
2020-10-11 14:24:49.287 INFO EDCORE: # -------------- 20201011-142449 --------------
2020-10-11 14:24:49.287 INFO EDCORE: DCS/2.5.6.55960 (x86_64; Windows NT 10.0.18363)
2020-10-11 14:24:49.289 INFO EDCORE: C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
2020-10-11 14:24:49.289 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 10841637 00:00000000
2020-10-11 14:24:49.292 INFO EDCORE: SymInit: Symbol-SearchPath: '.', symOptions: 534, UserName: 'ApBoy'
2020-10-11 14:24:49.294 INFO EDCORE: OS-Version: 10.0.18363 () 0x300-0x1
2020-10-11 14:24:49.688 INFO EDCORE: 0x0000000000001637 (VCRUNTIME140): memcpy + 0x347
2020-10-11 14:24:49.688 INFO EDCORE: 0x000000000000988B (renderer): RenderAPI::openShader + 0x48B
2020-10-11 14:24:49.690 INFO EDCORE: 0x0000000000009280 (renderer): RenderAPI::openFromBlobShader + 0x180
2020-10-11 14:24:49.691 INFO EDCORE: 0x0000000000067D31 (metaShader): BaseBinder::render + 0x11431
2020-10-11 14:24:49.691 INFO EDCORE: 0x00000000000676AB (metaShader): BaseBinder::render + 0x10DAB
2020-10-11 14:24:49.691 INFO EDCORE: 0x000000000006BCCE (metaShader): BaseBinder::render + 0x153CE
2020-10-11 14:24:49.691 INFO EDCORE: 0x000000000000C624 (metaShader): render::MetaShaderManager::loadMetaShader + 0x174
2020-10-11 14:24:49.691 INFO EDCORE: 0x0000000000054101 (metaShader): RenderAPI::loadMetaShader + 0x41
2020-10-11 14:24:49.692 INFO EDCORE: 0x0000000000006604 (metaShader): render::MetaShader::open + 0x34
2020-10-11 14:24:49.692 INFO EDCORE: 0x00000000000990C8 (edterrainGraphics41): createInstancerRenderable + 0x6598
2020-10-11 14:24:49.693 INFO EDCORE: 0x000000000009B275 (edterrainGraphics41): createInstancerRenderable + 0x8745
2020-10-11 14:24:49.693 INFO EDCORE: 0x00000000000D9827 (edterrainGraphics41): CreateITerrainGraphics + 0x2227
2020-10-11 14:24:49.693 INFO EDCORE: 0x00000000000DAC19 (edterrainGraphics41): CreateITerrainGraphics + 0x3619
2020-10-11 14:24:49.693 INFO EDCORE: 0x00000000000F3B2D (edterrainGraphics41): edtg41::lMaterialParamsArrayGraphics::clear + 0xD5D
2020-10-11 14:24:49.693 INFO EDCORE: 0x0000000000063AE8 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x531D8
2020-10-11 14:24:49.693 INFO EDCORE: 0x00000000000642EF (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x539DF
2020-10-11 14:24:49.694 INFO EDCORE: 0x0000000000063DF9 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x534E9
2020-10-11 14:24:49.694 INFO EDCORE: 0x000000000006256E (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x51C5E
2020-10-11 14:24:49.694 INFO EDCORE: 0x0000000000060913 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x50003
2020-10-11 14:24:49.694 INFO EDCORE: 0x0000000000060941 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x50031
2020-10-11 14:24:49.695 WARNING LOG: 4 duplicate message(s) skipped.
2020-10-11 14:24:49.695 INFO EDCORE: 0x0000000000066220 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x55910
2020-10-11 14:24:49.695 INFO EDCORE: 0x00000000000658FC (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x54FEC
2020-10-11 14:24:49.696 INFO EDCORE: 0x00000000000D0C15 (edterrainGraphics41): createInstancerRenderable + 0x3E0E5
2020-10-11 14:24:49.696 INFO EDCORE: 0x000000000011F30E (Visualizer): TerrainRenderer::forceLoading + 0x7E
2020-10-11 14:24:49.715 INFO EDCORE: 0x000000000014427E (Visualizer): smSceneManager::CreateSceneManager + 0x372E
2020-10-11 14:24:49.715 INFO EDCORE: 0x00000000007267A7 (DCS): CoreUtils::TempFilesManager::operator= + 0x3B8B77
2020-10-11 14:24:49.719 INFO EDCORE: 0x00000000007114D0 (DCS): CoreUtils::TempFilesManager::operator= + 0x3A38A0
2020-10-11 14:24:49.719 INFO EDCORE: 0x000000000011C27A (edCore): Common::FSM::sendOutputSymbol_ + 0x4A
2020-10-11 14:24:49.719 INFO EDCORE: 0x000000000011B912 (edCore): Common::FSM::enterToState_ + 0xC2
2020-10-11 14:24:49.719 INFO EDCORE: 0x000000000011C0F9 (edCore): Common::FSM::onSymbol_ + 0x1A9
2020-10-11 14:24:49.720 INFO EDCORE: 0x00000000007243A5 (DCS): CoreUtils::TempFilesManager::operator= + 0x3B6775
2020-10-11 14:24:49.720 INFO EDCORE: 0x00000000006F6604 (DCS): CoreUtils::TempFilesManager::operator= + 0x3889D4
2020-10-11 14:24:49.720 INFO EDCORE: 0x00000000006F69C9 (DCS): CoreUtils::TempFilesManager::operator= + 0x388D99
2020-10-11 14:24:49.720 INFO EDCORE: 0x00000000016E8CEB (DCS): AmdPowerXpressRequestHighPerformance + 0xB1ACE7
2020-10-11 14:24:49.722 INFO EDCORE: 0x00000000008E261E (DCS): CoreUtils::TempFilesManager::operator= + 0x5749EE
2020-10-11 14:24:49.724 INFO EDCORE: 0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14
2020-10-11 14:24:49.724 INFO EDCORE: 0x000000000006CE51 (ntdll): RtlUserThreadStart + 0x21
2020-10-11 14:24:52.510 INFO EDCORE: Minidump created.
2020-10-11 14:24:52.520 INFO DCS: enumerating loaded modules
=== Log closed.
submitted by buddy1225 to dcs [link] [comments]

More info but nothing new solved

So I'm gonna dump some info I have gathered one more time. Nothing too cool. I hope you find it useful and maybe this helps to decrypt some of the messages! For now, it's all been failure on my end!

Decrypted posts:
F04_nod.redd -> Even though it's decrypted, I'm not sure. It may be a key for something

Some nice resources:
> Cryptography
> ARGs/internet mysteries/creepypastas

> Steganography


Paige12_2002
- Analysis of a plain english text encoded in base32 against the long message:
>>>>>>>>>>>>>>>>>>PLAIN ENGLISH ENCODED LEN -> 653 IC -> 0.0369 ###################################### D -> 38 (12.14) 3 -> 38 (12.14) H -> 36 (11.50) X -> 32 (10.22) R -> 30 (9.58) P -> 29 (9.27) 8 -> 29 (9.27) M -> 27 (8.63) F -> 27 (8.63) 9 -> 27 (8.63) ###################################### W7 -> 15 (16.48) D3 -> 11 (12.09) PM -> 11 (12.09) 3R -> 11 (12.09) BX -> 8 (8.79) C8 -> 7 (7.69) X3 -> 7 (7.69) RA -> 7 (7.69) HK -> 7 (7.69) E3 -> 7 (7.69) ###################################### 3RA -> 6 (13.33) X3R -> 5 (11.11) 3RK -> 5 (11.11) 9BX -> 5 (11.11) KM3 -> 4 (8.89) 3DE -> 4 (8.89) W7Z -> 4 (8.89) 8W7 -> 4 (8.89) 7ZH -> 4 (8.89) XE3 -> 4 (8.89) <<<<<<<<<<<<<<<<< - The first message has only 32 different characters (23456789ABCDEFGHJKLMNPQRSTUVWXYZ) in a message that is 695 chars long which suggest some sort of Base32 encoding
- The second message has 13 words of 13 letters with a charset of 36 (if we count the space) different characters.
Some of the characters here are not present in the first message (012345689ABCDEFGHIJKLMNOPQRSTUVWXYZ)
- Could this be a matrix for a Hill Cipher? -> https://en.wikipedia.org/wiki/Hill_cipher
- "To help one is to help all" -> may come from the law of one by ra
> https://truthearth.org/2016/07/01/divide-and-conquer-a-cabal-tool-as-old-as-time/
> https://www.lawofone.info/
+ How to attack this:
- One way the first message could be encrypted is by using a custom base32 alphabet
Steppos:
  1. Set a randomly sorted base32 alphabet
  2. Decrypt the encrypted message using it
  3. Check the fitness of the result
  4. Modify the alphabet
Seems straight forward. You can't check all alphabet permutations because 32! = 263130836933693530167218012160000000
What do then?
- Define transformations of the alphabet like swapping elements, sliding pieces of the alphabet, shuffle chunks,...
- Swap failing characters in the alphabet (those that decrypt to non-printable characters)
- Define a fitness function that depends on the english frequencies of bigrams, trigrams or quadgrams. Or maybe one based on the printability of the output
- If we assume that most of the characters are in the range A-Za-z then we can set a rule:
Let us analyze the first character of the string: V
V can be any number from 0 to 31... or can it? See, if we assume that the first character is a letter (which may not be the case if the original text is shuffled before the encryption), and also a capital letter (maybe it's the "T" from "To help ..."), then we have a couple of restrictions on what V can be. Ascii uppercase letters have values ranging from 0x41 (01000001) to 0x5a (01011010) so V's value must be 01---.
The catch here is the space character (' ' 0x20 00100000) which doesn't start with 01 and can be frequent in the text. Other punctuation symbols have similar issues.

past.meeting/html
- My best guess here is that this seemingly random chunk of html is to be hashed and a key generated from that, or used as-is as some sort of encryption key.
- Source of the chunk -> https://web.archive.org/web/20060402193231/http://dizzygoo.com/

Scout_Cub
- The easy solution that seems to be to easy to be a solution -> THEJUNGLEBOOK
- Notice it's 13 characters long (can this be used with other 13-char long strings that are present throughout the subreddit?)
- Tried to use this as an OTP key for the water_swift with no luck using either the numbers or the letters (I think I did this, but give it a try just in case I didn't do it or did it wrong)

barnside_downside
- A mime with a broom. It might not be an original image but, if it isn't, I haven't been able to locate the original.
- Outguess returns that no bits are available when attempting to decrypt. This seems weird, but I don't know if it means something
- Most of the pictures seem to be related with other ARGs/internet mysteries/creepypastas
- On the side of the right shack, we can see on the roof a strange drawing and XY
+ How to attack this:
- It might have some hidden info so you can check steganography software like outguess and attempt to recover the hidden information bruteforcing the key with a list of words. Since we don't know wether there is information hidden (or even if reddit compresses the images when uploading them, which would kill any chance of hiding stuff in it), this might lead to nothing.

squared_squared
- Charset (57): 03456789BCDEFGHIJKLMNOPQRSTUVWXZabcdefghijklmnopqrsuvwxyz
- 13 characters per string, 13 strings
- This could be a table of keys.
+ How to attack?
- No idea. So start with the basics:
- Frequency analysis:
 ('0', 9), ('r', 8), ('b', 7), ('q', 6), ('m', 5), ('H', 5), ('J', 5), ('9', 5), ('8', 4), ('g', 4), ('a', 4), ('N', 4), ('x', 4), ('F', 4), ('V', 4), ('h', 3), ('j', 3), ('E', 3), ('S', 3), ('e', 3), ('O', 3), ('v', 3), ('C', 3), ('f', 3), ('z', 3), ('7', 3), ('n', 3), ('o', 3), ('X', 3), ('W', 3), ('d', 2), ('K', 2), ('Z', 2), ('k', 2), ('B', 2), ('G', 2), ('s', 2), ('y', 2), ('Q', 2), ('c', 2), ('T', 2), ('5', 2), ('p', 2), ('i', 2), ('R', 2), ('l', 2), ('3', 2), ('I', 2), ('L', 2), ('P', 1), ('D', 1), ('U', 1), ('w', 1), ('4', 1), ('6', 1), ('u', 1), ('M', 1) 
- A similar analysis as with the Paige12 post can be done.
target_manners_quiz
- Charset (31): 01245679ABCDEFGIJKMNOPQRSUVWXYZ
- The fact that it's 31 different characters may come from the fact that the message is not very long or it may be that there are only 31 characters in the alphabet.
- It's likely that the top message uses the same alphabet
- In the top message not all words are the same length (13 - 6 - 12 - 6 - 13)

random_chance/fate
- Another chunk of html.
- A similar one -> https://codepen.io/Keyy/pen/GmdWwX.html
- Might be an old implementation of some sort of MM Chat -> https://www.cvedetails.com/vulnerability-list/vendor_id-8299/year-2008/Mm-Chat.html
- 859 chars long

water_swift
- 13 hexadecimal character
- This could be a One Time Pad (OTP). In this case what you do is you take a string that is also 13 chars long and xor each character with a 13 char long key. To decrypt, xor the encrypted result with the key.
+ How to attack:
- Take all 13 char long strings and xor them against this.
- The problem with OTP is that unless you know the key, you can make the text say anything you want by decrypting it with the right key:
>> Let's assume I want this to be THEJUNGLEBOOK. What I need to do is xor each character of the string with the encrypted message. That gives me c1 db ea 0c c3 71 22 83 a2 7d 61 79 4d. I can now use this to xor the encrypted message and get THEJUNGLEBOOK as plaintext

archive-hiking
- A link to a section of oocities and a series of numbers and words. Will do a bot to check them sites!
>> BOT OUTPUT:
Found omega in http://www.oocities.org/yosemite/3949/ Found 1313 in http://www.oocities.org/yosemite/4321/ Found allag in http://www.oocities.org/yosemite/5934/ Found omega in http://www.oocities.org/yosemite/6152/ Found omega in http://www.oocities.org/yosemite/6195/ Found 1313 in http://www.oocities.org/yosemite/8423/ Found omega in http://www.oocities.org/yosemite/8878/ Found 1313 in http://www.oocities.org/yosemite/9185/ Found 1313 in http://www.oocities.org/yosemite/9195/ 
- This was found crawling only the main index. The bot may need to go deeper underground!
- The words are 13 13 omega allag weinstein challa g57
- g57 may be another medical code -> https://icd.codes/icd10cm/G57

8clubs_1anni
- Charset (32): 23456789ABCDEFGHJKLMNPQRSTUVWXYZ
- 20 8-letter strings
- It may use the same algorithm as the first post

rich_s
- Another chunk of html (1507 chars)
- Seems to come from facebook somehow. Similar code -> https://codepen.io/dev2309/pen/XpaBxo.html
20feb04stockwood.cplus
- A c program which outputs something like this:
1313 >> 20 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 
- >> indicates the input I gave it
- This could be used to sort some of the characters in the encrypted messages.
- The encryption could be just writing the characters in order and then take them out in columns. For example:
- We want to encrypt ATTACKATDAWN
- We lay the text according to this pyramid
 A TT ACK ATDA WN 
- Extract the text by columns -> ATAAWTCTWKDA
- To decrypt, just lay the text in columns and enjoy. Combine this with some sort of substitution to reduce your sanity levels!
- A python implementation:
def main(): n, i, c, a = (1, 1, 1, 1) print('1313') # Will break if a string is input n = int(input()) # Since python's range goes [1,n) we need to increase n by 1 # we need to add one to the top limit for i in range(1, n+1): for c in range(1, i+1): print('%d ' % a, end='') a += 1 print() return 0 
missing_param
- Here starts the shit. The encrypted text (if it is an encrypted message), not only plays with the different characters, but it also adds formatting to the equation. Is this important? Can I ignore italics and other such artifacts? Probably not. Probably not...

passable_forest
- This looks like substitution + transposition. Are the spaces moved around to? If not, how many combinations that make sense of a one-letter - two-letter pair are there in english?
- Give it a try with the program of the stockwood post
- Check them candidate algorithms:
> Vigenere
> Autokey
> Beaufort
> Running key
> Hill cipher
> ADFGVX cipher
> Playfair cipher
> Moar -> https://en.wikipedia.org/wiki/Category:Classical_ciphers

homage_com_dos_f04
- This one seems to be a variation of the f04cb algorithm.
- If we arrange the characters into columns every 3 bytes we get:
 3d 41 74 3c 42 73 38 43 73 3a 43 71 36 40 72 36 45 76 3c 40 76 3d 47 78 35 a9 75 38 41 71 39 a3 74 35 41 71 39 a5 78 35 a9 77 35 42 77 39 a5 72 3d 42 76 3a 44 5a 39 a6 73 36 40 76 3a 48 74 36 40 74 37 
- All characters in the left column start with 3 (0011)
- Almost all characters in the middle column start with 4 (0100)
- Almost all characters in the right column start with 7 (0111)
- The fact that it's almost all points to a operation done to the characters (like a xor) and not to half-bytes just being added in between half-bytes
- It is impossible to represent more than 16 characters with half a byte. This means that, in case the xor operation was the last one done, you can't know in advance where the positions of the 0s and 1s in the first half of the byte are going to be. You could have some sort of one time pad so that it produces this result, but this option seems unlikely
- Those characters that don't follow the pattern could correspond with special characters (like \r, \n, \t,...)
- Since 3 seems to have some sort of significance, it could be that the operations are done to groups of 3 bits (or 6, 13, pick a number!)

welcome to our new home
- Just a text. 32 characters long if we take the spaces into account

anthem_crab.tree
- Not your typical Lorem Ipsum. It starts with the standard "Lorem ipsum" but then changes.
- All the words seem to be in the post seem to be in the original post. Maybe this is a clue for the code.
Maybe the text can be translated into numbers according to the place of the word in the original text (first occurrence). Then, maybe those numbers can be used for something. Maybe.
- The tree in the title may be a clue to use the stockwood program

hollow_web.jpg
- As with all images, check with outguess or similar tools
- Original image -> https://archive.4plebs.org/x/thread/14736756/

verse.txt.doc
- The text seems to be some dummy text
- You can check this by searching for example "Gi tractare ut ex concilia" in google
- Where this text comes from is unknown
- A longer version -> https://koouma2.blogspot.com/2019/01/de-iste-tunc-esse-illa-ii-actu-idem.html

start.search.ggd
- Another reference to oocities
- The text is from Kafka's Metamorphosis -> https://dailylit.com/read/175-the-metamorphosis
- It also seems to be used as dummy text for html templates

creations_puzzle.jpg
- Crossword picture. Could this be used as a template for letters in some of the previous text?
- Following are the clues with the length of each word in the crosswords
ACROSS
3 The OG (6)
5 Lake (4)
10 Brookfeld (3)
12 The first coming (14)
14 The Great SF64 (4)
15 Moose (8)
16 Prefix and begin (3)
17 Justic (4)
DOWN
1 Ema (5)
2 VolumeX (9)
4 Fasttrack (3)
6 Meet You There (5)
7 Frame (10)
8 The Lost (7 or 6)
9 Pursuit (7 or 6)
11 Microphone (4)
12 IceRen (5)
13 Jacket (4)
- Please check that the words have been transcribed correctly

EAW - CYFI?
- Looks like one of those transposition + substition ciphers I heard so much about...
- That EAW, has it something to do with the Ema of the creations_puzzle.jpg?
+ How to attack
- Get frequencies of letters and bigrams
- Get the Index of Coincidence
- Depending on what comes out cry or attempt something different
- First, try key sizes of 6 and 13 as they seem to be important numbers
- Try to guess some of the words that can be there. The longer the better!
- When fail, crouch into fetal position and keep crying.
jan_24_2015.cal
- A program?
 // # # # # # # # y=0 // # # . . . # # y=1 // # # . . . . # y=2 // # . . . . . # y=3 // # # . . . . # y=4 // # # . . . # # y=5 // # # # # # # # y=6 x2 = x - 1 + ((y + FirstShift) % 2); x3 = x + ((y + FirstShift) % 2); 
- If it is an % represents modulo, then the second part can only be 0 or 1
- x3 = x2 + 1
- There is also a list of numbers and a sentence
- Is the reference a shady reference to cicada?
- Is it a reference to one of the spinoffs of cicada?

wonder_year_s4_20
- Charset (24): _'ABCDEFGHIKLMNOPRSTUVWY (the _ represents the space)
- It's 143 characters long. 143 = 13*11
- The IC matches that of english so it could be that only transposition has been used
- Individual frequencies also match those of english (more or less, but good enough for such a small text)
- At least it's a double transposition (maybe more)
- There are 24 spaces which suggest that the sentence is 25 words long
- The presence of ' indicates that there is a n't or 's (are there more possibilities?)
- We don't know the key size.
- Key lengths -> first I'll try 13 13, 6 13, 13 6, 4 20, 20 4 and see what happens
- Maybe the key is in one of the previous messages with long strings or even the jungle book one
+ How to attack?
- Assuming this is a double transposition, follow this -> https://www.uni-kassel.de/upress/online/OpenAccess/978-3-7376-0458-1.OpenAccess.pdf chapter 5.3.1 (page 68)
- If it's more than double transposition, I think the same attack vector still holds
- Check also William Friedman's literature on the subject

bright_lights.doc
- Charset(32): 23456789ABCDEFGHJKLMNPQRSTUVWXYZ
- Here is the reference to 1976. It could be a reference to the paper by Diffie and Hellman
- All strings are 8 chars long except for the first and the last (6)

pix_strand
- No idea. Has a comment that looks like a perl script. Haven't tried to run it (it would need a couple of files)


I'm going to add a small explanation on baseN numbers
What is baseN?
A base32, base64, base10,... is just the number of different characters you use to represent a number.
For example
 base10 base2 base16 12 1100 0xc 

This can be interpreted as:
 12 -> 1 * 10^1 + 2 * 10^0 1100 -> 1 * 2^3 + 1 * 2^2 + 0 * 2^1 + 0 * 2^0 0xc -> c * 16 ^ 0 
In the case of base 16 we need more characters than just the numbers from 0-9 so we use a-f for the 10-15 range. In this example c = 12.
This is the basic idea. However when you check the standard base64 implementations you can see that the encoded string has sometimes padding characters (=). This is a consequence of how bytes are encoded into base64 to optimize the performance of the algorithm. In the standard case, each of the characters of the base64 alphabet (https://en.wikipedia.org/wiki/Base64#Base64_table) from 0 (binary 000000) to 63 (binary 111111).
So when you encode a string like MESSAGE to base64 first you transform it into bits:
 M E S S A G E 01001101 01000101 01010011 01010011 01000001 01000111 01000101 
Then, group them into 6bit numbers:
 >> 010011 010100 010101 010011 010100 110100 000101 000111 010001 01 
We need to add 4 zeros to complete the 6 bits groups. To indicate this we will add 2 = chars to the end of the string
 >> 010011 010100 010101 010011 010100 110100 000101 000111 010001 010000 
If we encode this according to the base64 value table we get:
 010011 010100 010101 010011 010100 110100 000101 000111 010001 010000 T U V T U 0 F H R Q == 

submitted by averagetheposter to whatisada387 [link] [comments]

Adafruit Space Invader pendant. Want to convert to using a bicolor 1.2 led matrix. How would the code change?

 // Trinket/Gemma + LED matrix backpack jewelry. Plays animated // sequence on LED matrix. Press reset button to display again, // or add optional momentary button between pin #1 and +V. // THERE IS NO ANIMATION DATA IN THIS SOURCE FILE, you should // rarely need to change anything here. EDIT anim.h INSTEAD. #define BRIGHTNESS 14 // 0=min, 15=max #define I2C_ADDR 0x70 // Edit if backpack A0/A1 jumpers set #include  #include  #include  #include "anim2.h" // Animation data is located here #include "anim3.h" // Animation data is located here #include "anim4.h" // Animation data is located here static const uint8_t PROGMEM reorder[] = { // Column-reordering table 0x00,0x40,0x20,0x60,0x10,0x50,0x30,0x70,0x08,0x48,0x28,0x68,0x18,0x58,0x38,0x78, 0x04,0x44,0x24,0x64,0x14,0x54,0x34,0x74,0x0c,0x4c,0x2c,0x6c,0x1c,0x5c,0x3c,0x7c, 0x02,0x42,0x22,0x62,0x12,0x52,0x32,0x72,0x0a,0x4a,0x2a,0x6a,0x1a,0x5a,0x3a,0x7a, 0x06,0x46,0x26,0x66,0x16,0x56,0x36,0x76,0x0e,0x4e,0x2e,0x6e,0x1e,0x5e,0x3e,0x7e, 0x01,0x41,0x21,0x61,0x11,0x51,0x31,0x71,0x09,0x49,0x29,0x69,0x19,0x59,0x39,0x79, 0x05,0x45,0x25,0x65,0x15,0x55,0x35,0x75,0x0d,0x4d,0x2d,0x6d,0x1d,0x5d,0x3d,0x7d, 0x03,0x43,0x23,0x63,0x13,0x53,0x33,0x73,0x0b,0x4b,0x2b,0x6b,0x1b,0x5b,0x3b,0x7b, 0x07,0x47,0x27,0x67,0x17,0x57,0x37,0x77,0x0f,0x4f,0x2f,0x6f,0x1f,0x5f,0x3f,0x7f, 0x80,0xc0,0xa0,0xe0,0x90,0xd0,0xb0,0xf0,0x88,0xc8,0xa8,0xe8,0x98,0xd8,0xb8,0xf8, 0x84,0xc4,0xa4,0xe4,0x94,0xd4,0xb4,0xf4,0x8c,0xcc,0xac,0xec,0x9c,0xdc,0xbc,0xfc, 0x82,0xc2,0xa2,0xe2,0x92,0xd2,0xb2,0xf2,0x8a,0xca,0xaa,0xea,0x9a,0xda,0xba,0xfa, 0x86,0xc6,0xa6,0xe6,0x96,0xd6,0xb6,0xf6,0x8e,0xce,0xae,0xee,0x9e,0xde,0xbe,0xfe, 0x81,0xc1,0xa1,0xe1,0x91,0xd1,0xb1,0xf1,0x89,0xc9,0xa9,0xe9,0x99,0xd9,0xb9,0xf9, 0x85,0xc5,0xa5,0xe5,0x95,0xd5,0xb5,0xf5,0x8d,0xcd,0xad,0xed,0x9d,0xdd,0xbd,0xfd, 0x83,0xc3,0xa3,0xe3,0x93,0xd3,0xb3,0xf3,0x8b,0xcb,0xab,0xeb,0x9b,0xdb,0xbb,0xfb, 0x87,0xc7,0xa7,0xe7,0x97,0xd7,0xb7,0xf7,0x8f,0xcf,0xaf,0xef,0x9f,0xdf,0xbf,0xff }; int animationSection = 0; void ledCmd(uint8_t x) { // Issue command to LED backback driver Wire.beginTransmission(I2C_ADDR); Wire.write(x); Wire.endTransmission(); } void clear(void) { // Clear display buffer Wire.beginTransmission(I2C_ADDR); for(uint8_t i=0; i<17; i++) Wire.write(0); Wire.endTransmission(); } void setup() { power_timer1_disable(); // Disable unused peripherals power_adc_disable(); // to save power PCMSK |= _BV(PCINT1); // Set change mask for pin 1 Wire.begin(); // I2C init clear(); // Blank display ledCmd(0x21); // Turn on oscillator ledCmd(0xE0 | BRIGHTNESS); // Set brightness ledCmd(0x81); // Display on, no blink } uint8_t rep = REPS; void loop() { switch (animationSection) { case 0: for(int i=0; i 10) { animationSection = 0; } if(!--rep) { // If last cycle... ledCmd(0x20); // LED matrix in standby mode // GIMSK = _BV(PCIE); // Enable pin change interrupt // power_all_disable(); // All peripherals off // set_sleep_mode(SLEEP_MODE_PWR_DOWN); // sleep_enable(); // sei(); // Keep interrupts disabled // sleep_mode(); // Power down CPU (pin 1 will wake) // Execution resumes here on wake. // PLD - Simply Sleep for 2 minutes then start again... //delay(100000); //delay(100000); delay(120000); animationSection = 0; GIMSK = 0; // Disable pin change interrupt rep = REPS; // Reset animation counter power_timer0_enable(); // Re-enable timer power_usi_enable(); // Re-enable USI Wire.begin(); // Re-init I2C clear(); // Blank display ledCmd(0x21); // Re-enable matrix } } ISR(PCINT0_vect) {} // Button tap 
This is a section of the anim file. I want to be able to set the various colors in these "frames"
// Animation data for Trinket/Gemma + LED matrix backpack jewelry. // Edit this file to change the animation; it's unlikely you'll need // to edit the source code. #define REPS 10 // Number of times to repeat the animation loop (1-255) const int frameSpeed2 = 3; const uint8_t PROGMEM anim2[] = { // Animation bitmaps. Each frame of animation MUST contain // 8 lines of graphics data (there is no error checking for // length). Each line should be prefixed with the letter 'B', // followed by exactly 8 binary digits (0 or 1), no more, // no less (again, no error checking). '0' represents an // 'off' pixel, '1' an 'on' pixel. End line with a comma. B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, frameSpeed2, // 0.10 seconds }; 
submitted by pldiguanaman to arduino [link] [comments]

Ubuntu 14.04 kernel oops on boot after Nvidia driver update

Hi!
I recently updated my computer running Ubuntu 14.04 after not using it for ~two months. Among the updates were a new proprietary nvidia driver, nvidia-340 and a new kernel. So I restart the computer but after a few seconds of normal booting (purple background ubuntu logo and all of that) some red text flashes by and then there’s only a a purple background. Ctrl + Alt + F1 does not work either. So I hold down the power button, and restart. It’s the same problem with older kernels. So I use recovery mode, root seems to work, so I try to use the option to repair broken packages, it does it’s thing, Ctrl + C and I get to the login menu and everything works fine, even 3D games.
But the problem still persist with normal boot. In the meantime I find out that I have two graphics drivers, both nvidia-331and nvidia-340 installed. So I go into Software & Updates and install nvidia-346 seeing as it’s apparently tested. This also removes the old drivers.
$ dpkg -l | grep nvidia rc nvidia-304 304.88-0ubuntu8 amd64 NVIDIA binary Xorg driver, kernel module and VDPAU library rc nvidia-331 340.76-0ubuntu0.1 amd64 Transitional package for nvidia-331 rc nvidia-340 340.76-0ubuntu0.1 amd64 NVIDIA binary driver - version 340.76 ii nvidia-346 346.82-0ubuntu0.2 amd64 NVIDIA binary driver - version 346.82 ii nvidia-cg-dev:amd64 3.1.0013-1 amd64 Cg Toolkit - GPU Shader Authoring Language (headers) ii nvidia-cg-toolkit 3.1.0013-1 amd64 Cg Toolkit - GPU Shader Authoring Language rc nvidia-current 304.88-0ubuntu8 amd64 Transitional package for nvidia-current ii nvidia-modprobe 340.24-1~ubuntu14.04.1 amd64 utility to load NVIDIA kernel modules and create device nodes rc nvidia-opencl-icd-304 304.117-0ubuntu1 amd64 NVIDIA OpenCL ICD rc nvidia-opencl-icd-340 340.76-0ubuntu0.1 amd64 NVIDIA OpenCL ICD ii nvidia-opencl-icd-346 346.82-0ubuntu0.2 amd64 NVIDIA OpenCL ICD ii nvidia-prime 0.6.2 amd64 Tools to enable NVIDIA's Prime ii nvidia-settings 331.20-0ubuntu8 amd64 Tool for configuring the NVIDIA graphics driver rc nvidia-settings-experimental-310 310.14-0ubuntu1 amd64 Tool for configuring the NVIDIA graphics driver 
Problem with boot still persists so I check /valog/syslog for the failed boot, and one part in particular stood out:
[ 8.533648] nvidia: module license 'NVIDIA' taints kernel. [ 8.533651] Disabling lock debugging due to kernel taint [ 8.535693] nvidia: module verification failed: signature and/or required key missing - tainting kernel [ 8.538270] ath: EEPROM regdomain: 0x21 [ 8.538272] ath: EEPROM indicates we should expect a direct regpair map [ 8.538273] ath: Country alpha2 being used: AU [ 8.538274] ath: Regpair used: 0x21 [ 8.545413] ieee80211 phy0: Selected rate control algorithm 'minstrel_ht' [ 8.545635] ieee80211 phy0: Atheros AR9300 Rev:3 mem=0xffffc90005000000, irq=17 [ 8.545800] ath: phy1: Disable PLL PowerSave [ 8.552736] ath: phy1: Enable LNA combining [ 8.554272] ath: EEPROM regdomain: 0x60 [ 8.554274] ath: EEPROM indicates we should expect a direct regpair map [ 8.554275] ath: Country alpha2 being used: 00 [ 8.554276] ath: Regpair used: 0x60 [ 8.554729] ieee80211 phy1: Selected rate control algorithm 'minstrel_ht' [ 8.554931] ieee80211 phy1: Atheros AR9485 Rev:1 mem=0xffffc90005180000, irq=18 [ 8.597686] asus_wmi: ASUS WMI generic driver loaded [ 8.598876] asus_wmi: Initialization: 0x0 [ 8.598889] asus_wmi: BIOS WMI version: 0.9 [ 8.598910] asus_wmi: SFUN value: 0x0 [ 8.599076] input: Eee PC WMI hotkeys as /devices/platform/eeepc-wmi/input/input15 [ 8.600164] asus_wmi: Disabling ACPI video driver [ 8.601165] intel_rapl: domain uncore energy ctr 0:0 not working, skip [ 8.625918] BUG: unable to handle kernel NULL pointer dereference at (null) [ 8.625964] IP: [] __down_common+0x4c/0x144 [ 8.625982] PGD 20e11a067 PUD 20ed02067 PMD 0 [ 8.626001] Oops: 0002 [#1] SMP [ 8.626016] Modules linked in: eeepc_wmi asus_wmi sparse_keymap mxm_wmi xt_hl ip6t_rt nf_conntrack_ipv6 nf_defrag_ipv6 arc4 ip6t_REJECT nvidia(POX+) xt_LOG xt_limit xt_tcpudp xt_addrtype nf_conntrack_ipv4 nf_defrag_ipv4 xt_conntrack joydev ipt_REJECT ath9k intel_rapl x86_pkg_temp_thermal intel_powerclamp ath9k_common coretemp ath9k_hw kvm_intel ip6table_filter kvm ath ip6_tables nf_conntrack_netbios_ns mac80211 nf_conntrack_broadcast crct10dif_pclmul nf_nat_ftp nf_nat crc32_pclmul nf_conntrack_ftp ghash_clmulni_intel nf_conntrack iptable_filter aesni_intel ip_tables aes_x86_64 snd_hda_codec_realtek cfg80211 x_tables lrw dm_multipath gf128mul glue_helper ablk_helper cryptd snd_seq_midi scsi_dh snd_seq_midi_event snd_hda_intel(+) snd_hda_codec snd_rawmidi drm snd_hwdep snd_seq snd_pcm serio_raw lpc_ich snd_page_alloc snd_seq_device snd_timer snd mei_me mac_hid mei soundcore shpchp wmi parport_pc ppdev lp parport hid_logitech_dj hid_generic usbhid hid psmouse e1000e ahci ptp libahci pps_core video [ 8.626523] CPU: 1 PID: 838 Comm: nvidia-persiste Tainted: P OX 3.13.0-62-generic #102-Ubuntu [ 8.626565] Hardware name: System manufacturer System Product Name/P8Z77-V, BIOS 0704 02/14/2012 [ 8.626606] task: ffff880211fd6000 ti: ffff880211fcc000 task.ti: ffff880211fcc000 [ 8.626645] RIP: 0010:[] [] __down_common+0x4c/0x144 [ 8.626688] RSP: 0018:ffff880211fcdb48 EFLAGS: 00010096 [ 8.626711] RAX: 0000000000000000 RBX: ffffffffa0df5970 RCX: 0000000000000000 [ 8.626738] RDX: ffffffffa0df5978 RSI: ffff880211fcdb50 RDI: ffffffffa0df5970 [ 8.626764] RBP: ffff880211fcdb98 R08: 0000000000000296 R09: 0000000000000000 [ 8.626790] R10: 0000000000000008 R11: 00000000000000ff R12: 7fffffffffffffff [ 8.626816] R13: ffff880211fd6000 R14: 0000000000000002 R15: 0000000000000000 [ 8.626842] FS: 00007fa08e686740(0000) GS:ffff88021ec80000(0000) knlGS:0000000000000000 [ 8.626882] CS: 0010 DS: 0000 ES: 0000 CR0: 0000000080050033 [ 8.626906] CR2: 0000000000000000 CR3: 000000021245d000 CR4: 00000000001407e0 [ 8.626932] Stack: [ 8.626950] 0000000000000000 ffffffffa0df5978 0000000000000000 ffff88020eca4d00 [ 8.627000] 0000000000000000 ffffffffa0df5970 ffff8800d8123000 0000000000000003 [ 8.627050] ffff880035859558 0000000000000002 ffff880211fcdba8 ffffffff8172a860 [ 8.627100] Call Trace: [ 8.627121] [] __down+0x1d/0x1f [ 8.627146] [] down+0x41/0x50 [ 8.627208] [] nvidia_open+0x387/0x8b0 [nvidia] [ 8.627260] [] nvidia_frontend_open+0x49/0xa0 [nvidia] [ 8.627288] [] chrdev_open+0x9f/0x1d0 [ 8.627313] [] do_dentry_open+0x233/0x2e0 [ 8.627337] [] ? cdev_put+0x30/0x30 [ 8.627361] [] vfs_open+0x49/0x50 [ 8.627385] [] do_last+0x564/0x1240 [ 8.627409] [] ? link_path_walk+0x71/0x880 [ 8.627434] [] ? apparmor_file_alloc_security+0x5b/0x180 [ 8.627461] [] path_openat+0xbb/0x650 [ 8.627486] [] ? call_rcu_sched+0x1d/0x20 [ 8.627511] [] do_filp_open+0x3a/0x90 [ 8.627535] [] ? __alloc_fd+0xa7/0x130 [ 8.627560] [] do_sys_open+0x129/0x280 [ 8.627584] [] SyS_open+0x1e/0x20 [ 8.627608] [] system_call_fastpath+0x1a/0x1f [ 8.627633] Code: 54 49 89 d4 48 8d 57 08 53 48 89 fb 48 83 e4 f0 48 83 ec 28 48 8b 47 10 48 8d 74 24 08 48 89 54 24 08 48 89 44 24 10 48 89 77 10 <48> 89 30 4c 89 f0 4c 89 6c 24 18 83 e0 01 c6 44 24 20 00 48 89 [ 8.627893] RIP [] __down_common+0x4c/0x144 [ 8.627920] RSP  [ 8.627941] CR2: 0000000000000000 [ 8.627962] ---[ end trace 70f14a3f7fb8e874 ]--- 
Has anyone an idea on how to fix this? Also, sorry for the long post, just wanted to include as much information as possible.
EDIT: Forgot to include my kernel version:
$ uname -r 3.13.0-62-generic 
I have since this problem started to occur gotten a kernel upgrade.
Update: Just tried to set rcutree.rcu_idle_gp_delay=1 in GRUB, unfortunately my issue still persists. http://codeyarns.com/2015/03/30/nvidia-module-taints-linux-kernel/ Also it seems as if I can just do resume boot from recovery mode and everything works as expected.
Update 2: SOLVED! Turns out I had bad RAM in my computer. I replaced them and now it works fine again. So if anyone else runs into this problem, run memcheck!
submitted by risliljan to linuxquestions [link] [comments]

041+vocp5+dltv54p+540810+B+เอกสารสำคัญ ได้แก่ เอกสารส่วนตัว ครอบครัว การเงิน SESIÓN SEMANA 4 M10C4G18-BB-037, 038, 039, 040, 041 Y 042. Reset Cisco ASA to Factory Default ASA5510,5505 Origem da Terra: Sistemas e Elementos - Profª Sarah Salum 041 xamarin-forms-course  Platform specific Images (ESTRATÉGIA 2C) - IQ OPTION - OLYMP TRADE - BINOMO - BINARY Learn German B2 - 048 - Sportsucht موضوع مهم جدا عن الرياضة Qual é o melhor horário para operar? როგორ მუშაობს ჰიბრიდული სისტემა - Hybrid system.! Como trocar e editar o banner rotativo - Wordpress

7 Saint Louis University Bit-Level Operations in C Operations &, , ~, ^ Available in C Apply to any “integral” data type long, int, short, char, unsigned View arguments as bit vectors Arguments applied bit-wise Examples (char data type): in hexadecimal in binary ~0x41 0xBE // ~01000001 2 10111110 2 ~0x00 0xFF // ~00000000 Juli 2016 10Trade Binäre Optionen Trading Review Option Stars Global Unterhält ein marktführendes Archiv von Aktien, Rohstoffe, Indizes und Forex Währung Paare - alle, die regelmäßig aktualisiert werden.0x72 Binärhandel Online Trading Von Ungarn Dragon Options ist der Handelsname von Dragon Options Ltd, die autorisiert und geregelt durch das Zypern Risiko ist Warnung Trading Binary ... This option was added in MySQL 5.7.19. --binary-mode. This option helps when processing mysqlbinlog output that may contain BLOB values. By default, mysql translates \r\n in statement strings to \n and interprets \0 as the statement terminator.--binary-mode disables both features. It also disables all mysql commands except charset and delimiter in noninteractive mode (for input piped to mysql ... The first step is to add the binary file(s) into your project folder in the workspace. In the example below I created two binary files "my_bin.bin" and "my_bin2.bin" and added them into a custom folder "bin_files". I also entered 10 characters into each file. my_bin.bin: 0x41 0x41 0x41 0x41 0x41 0x41 0x41 0x41 0x41 0x41 (represents 10 ... mysql supports the following options, which can be specified on the command line or in the [mysql] and [client] groups of an option file. For information about option files used by MySQL programs, see Section 4.2.2.2, “Using Option Files”. Answer to: In C, why does !0x41 = 0x00 and !!0x41 = 0x01? By signing up, you'll get thousands of step-by-step solutions to your homework questions.... How To Calculate Profit Binary Options. Some of the most indicadores de comercio exterior things one will have to understand in binary options trading are the notions of breakeven ratio and profit margin. binary options, you will need to place a put or call option. Kitts & Nevis; St. Get informed when I publish new content or video. When it comes to binary options trading, IQ Option is a well ... Binary Trading (commonly also known as Binary Options Trading or Binary Options) is a type of option where the trader takes a yes or no position on the price of a stock or other assets, with the resulting payoff being all or nothing. Assets that can be traded as Binary Options are indices, forex, commodities and stocks. Binary Trading in the GCC. All binary options trades are conducted through ... » Download photos as ZIP file and page options see below! » Add the photo set to your favorites, click on button right above! » Choose another photo set to click on pull down menu above! 250 (1800 photos) page 3 of 30. 252_002.jpg... 220KB 1202x800. add to zip header Inappropriate: 252_003.jpg... 219KB 800x1202 . add to zip header Inappropriate: 252_004.jpg... 210KB 800x1202. add to zip ... Binary Trading (commonly also known as Binary Options Trading or Binary Options) is a type of option where the trader takes a yes or no position on the price of a stock or other assets, with the…

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Best Binary Options Strategy 2020 - 2 Minute Strategy LIVE TRAINING! - Duration: 43:42. BLW Online Trading Recommended for you. 43:42. Best Binary Options Strategy 2020 - 2 Minute Strategy LIVE TRAINING! - Duration: 43:42. BLW Online Trading Recommended for you. 43:42. Best Binary Options Strategy 2020 - 2 Minute Strategy LIVE TRAINING! - Duration: 43:42. BLW Online Trading Recommended for you. 43:42. წარმატების სპირალი ... Best Binary Options Strategy 2020 - 2 Minute Strategy LIVE TRAINING! - Duration: 43:42. BLW Online Trading Recommended for you. 43:42. #CADE2020 Región Oriental "Propuesta para la Reactivación ... Best Binary Options Strategy 2020 - 2 Minute Strategy LIVE TRAINING! - Duration: 43:42. BLW Online Trading Recommended for you. 43:42. Learn German B2 - 041 /1 - Geschlechter Rollen ... This video is unavailable. Watch Queue Queue. Watch Queue Queue What is the best time to operate binary options? - Duration: 12:43. Garba Trade 26,803 views. 12:43 . 50 SMA Forex Strategy - EASY MONEY 💰😎💰 - Duration: 24:23. Jay Take Profits ... Best Binary Options Strategy 2020 - 2 Minute Strategy LIVE TRAINING! - Duration: 43:42. BLW Online Trading Recommended for you. 43:42. Language: English Location: United States ... Reset Cisco ASA to Factory Default ASA5510 ASA5505 1) Connect Console cable with Putty 2) Power cycle the firewall 3) While booting press ESC to interrupt the boot and enter ROM mode. 4) Enter the ... Best Binary Options Strategy 2020 - 2 Minute Strategy LIVE TRAINING! - Duration: 43:42. BLW Online Trading Recommended for you. 43:42.

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